Major Project Prototyping
This module focuses on equipping students with the idea generation and prototyping skills required to produce a substantial and challenging body of work for the Major Project module in the following semester. It is intended to form a springboard for the students’ final outcome and is very closely linked to the deliverables of that module.
The module aims to equip students with a comprehensive understanding of the various aspects of idea generation, project preparation, management and delivery, required to undertake a substantial piece of project work. The module is designed to help students develop their individual design skills, identities and direction, enabling them to develop a realistic and meaningful piece of work during their final year.
Through an emphasis on developing iterative prototypes at a range of fidelities – including sketches, paper prototypes, wireframes and functional prototypes – and testing these extensively, students are equipped with the building blocks required to bring ideas into form and embark on their Major Project successfully.
A structured lecture programme, coupled with a series of idea generation workshops, paper-prototyping workshops and applied lab sessions, equips students with the skills required to prototype their ideas and test their validity before embarking on the Major Project.
The essential aims of this module are:
- To introduce students to a range of design research approaches.
- To add to the students’ idea generation repertoire.
- To further develop students’ paper-prototyping skills, ensuring they complete the programme with a clear understanding of the importance of thinking through paper.
- To equip students with the skills required to convincingly pitch their ideas in a confident and reasoned manner.
- To develop students individual design skills and identities, informing their Major Project module in the final semester.
- To build a series of prototypes that will inform and guide the construction of their Major Project.
Students are supported through a weekly lecture programme that is designed to broaden their knowledge and understanding. Lecture and seminar content are centred on developing students’ understanding of the idea generation process, with a focus on learning from international models of excellence.
Models developed in both industry (IDEO, Frog Design) and academia (d.school, Hyperisland) are introduced and explored, forming a basis for evolving a solid idea generation process and methodology.
Indicative lecture content includes:
- The Myths of Innovation
- Idea Generation
- Six Thinking Hats
- Radiant Thinking and Widening the Frame of Reference
- Collaborative Approaches and Hot Teams
- Space as Creative Facilitator
- Paper- and Digital-Prototyping
- Kelley, T., and Kelley, D., 2013. Creative Confidence: Unleashing the Creative Potential Within Us All. London: William Collins.
- Fried, J., and Heinemeier Hansson, D., 2010. Rework. London: Vermilion.
- Cooper, A., 2004. The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity. London: Sams.
- Noble, I. and Bestley, R., 2011. Visual Research: An Introduction to Research Methodologies in Graphic Design. 2nd ed. Lausanne: AVA Publishing.
- Kelley, T., 2002. The Art Of Innovation: Success Through Innovation the IDEO Way. London: Profile Books.
- Berkun, S., 2010. The Myths of Innovation. San Francisco: O’Reilly Media.
- Friedman, V., Ed., 2013. Smashing Book #4. Freiburg: Smashing Media.
- Shaughnessy, A., 2010. How to Be a Graphic Designer Without Losing Your Soul. 2nd ed. London: Laurence King Publishing.
- Code: IXD501
- Year: 4
- Semester: 1
- Credits: 40
- Delivery: Lectures, Seminars, Workshops and Self-Directed Study
- Co-requisites: Research and Writing
- GitHub Repo